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I Education Apps Review - App Reviews and Educational Commentary

Entries in Vocabulary (6)

Friday
Feb102012

Bluster! for iPad

App Title: Bluster
Grade Level: 2-4
My app reviews are usually for iPod and iPhone apps that are often compatible with the iPad. I am reviewing this iPad-only app because we have had so much fun with this one at school.
I have a few first graders that are super readers and writers and are working on expanding their vocabulary. This app fits the bill. They have explored the Single, Team, and Versus modes of the game and like all three equally. They are in it for the conversations about the words and the teamwork required to solve the puzzle. I imagine that older children will be a bit more competitive.


The grade level range is 2nd, 3rd, or 4th, but certainly could stretch one grade above or below for certain students. The specific skills include rhyming words, prefixes, synonyms, suffixes, word roots, homophones, and adjectives.


The game includes a weather component and if timed correctly, a player can zap his opponent with a tornado, blizzard, or hurricane. This temporarily freezes the player’s board, allowing an opportunity for the other player to get ahead in using all of their words to win the round.
Bluster, created by McGraw Hill’s Center for Digital Innovation, claims to include over 800 vocabulary words! It also enables specific skill work and includes a high score table. Bluster is available on iTunes for free.

Reviewer Name: Carolyn Wojtera
Reviewer Blog: Teach with Tech

Wednesday
Feb162011

Five Little Monkeys Jumping on the Bed by Applicable2U

Five Little Monkeys Jumping on the Bed
by Oceanhouse Media. Inc.

As a parent, some the stories that you read to your child(ren) are probably the same ones that your own parents read to you when you were a child.  What’s wrong with that?  Those types of books are called classics.  As a little girl I recall Five Little Monkeys Jumping on the Bed not being read to me but rather sung.  Regardless, it provided me memories of laughter and bonding as I sung along with my parents each night.  Recalling those memories encouraged me to download this interactive book for my own little monkey.

Five Little Monkeys Jumping on the Bed is retold and illustrated by Eileen Christelow.  This crazy caper of five little monkeys can be read to your child, auto played or the child can read the story themselves.  Whichever reading mode you happen to choose, each will provide a new outlook on the book for your son/daughter.  With faint sound effects in the background of such things as bubbles, monkey’s squealing, water dripping and doors creaking one might feel like they too are a part of the book.  To guide those just learning to read, words are highlighted in purple as the story is being told which encourages them to follow along with the story as it is being read.  What makes this book different from other interactive books?  Each page is filled with picture to word association capability, with one tap of the screen words zoom out of the sentence and are read to your child.  To further develop their vocabulary some taps might even read words that were not narrated but relate to the story at hand.  So be sure to have those little fingers tap every nook and cranny of each page!!

Depending on how old your little reader is, having the picture to word association opened up a conversation that I do not normally have with my son.  I asked him, “what new words did you learn from reading this book?”  I was amazed at the long list of vocabulary that he was able to recall.  He even went so far as to say, thank you mommy for downloading my new book today, I really liked it.  I truly believe that our reading experience would have been even more positive if we could have read it on an iPad. The images and colors of the original artwork would have popped and the ability to touch one word at a time would have been slightly easier. Through repetition, vocabulary development and parental guidance, your little one will be reading on their own in no time!

Applicable2U gives this interactive book a thumbs up and thinks that you too should add it  to your mobile bookshelf today!  As you jump from place to place out on the Internet, why not stop at  Oceanhouse Media’s website or you canfall right into your iTunes library by clicking here.

 

Reviewer website: www.applicable2u.wordpress.com

Tuesday
Apr202010

Receptive Vocabulary with the iTouchiLearn Words App

App Title: iTouchiLearn Words

Grade Level: Pre-K, Kinderbound, Kindergarten

Cost: $0.99

Developer Website: http://www.staytoooned.com/

iTunes Link: Click Here

Description:

A student's knowledge of word meanings, or oral vocabulary, plays a key role in reading comprehension. The iTouchiLearn Words app for iPhone and iPod Touch provides young learners with an opportunity to engage in vocabulary building practice. Developed by Staytoooned, the cover screen indicates that the app is designed to "learn words through entertaining animations."

The iTouchiLearn Words app provides early learners with 2 game modes. The first is related to word identification, the second, receptive vocabulary. "ABC" mode is a "Touch the Word" game. In this mode, the child is asked to listen as a word is pronounced and then touch to identify that word.

Receptive vocabulary involves understanding of spoken words, and "Magnifying Glass" mode works in this regard. It is a "Touch the Picture" game where the child listens to a spoken word and then identifies the appropriate picture. "Magnifying Glass" mode reminds me very much of the Peabody Picture Vocabulary Test (PPVT), a norm-referenced measure of receptive language that is widely used in schools across the United States.

A third learning mode is also available in iTouchiLearn Words. This mode allows the learner to play each of the 15 animations. While it is not exactly a game, a nice aspect of this third mode is the way the animations help to add context to vocabulary instruction for the early learner.

Purpose: C

At first glance, it seems like the purpose of this app is good. If you take a quick look at the ABOUT page of Staytooned website, it becomes quite apparent that the developers of the app are really trying to create an educationally beneficial learning experience for children. However, a more thorough inspection reveals that the purpose of the iTouchiLearn Words app could greatly benefit from some refinement.

The primary downfall of this app is the considerable disparity in the developmental levels required for a child to be successful in "ABC" mode versus "Magnifying Glass" mode. Identifying letters and words requires a much higher cognitive understanding of letters and sounds than receptive vocabulary tasks seen in the "Magnifying Glass" mode. I don't personally feel like a pre-K student who has a limited receptive vocabulary will be successful at all with "ABC" mode. I'd recommend that in future versions of the app that these two games be split and each become their own app.

Program Functionality: B

This app is easy to navigate from an interface standpoint and very user friendly for early learners. Other nice features include a prominent HOME icon that allows easy access back to the main menu and a nice set of written instructions.

I really like the way the Magnifying Glass game is set-up. The audio of the word is played while 3 different images are displayed. The images are slightly grayed out until the audio completes. Once the word is spoken, the images become accessible and the student can tap on the corresponding picture.

One functionality I'd like to see added to iTouchiLearn Words is some sort of record keeping mechanism. While the app provides visual and audio feedback to the user, it does not include a summative total. If there was some way for the app to record user and total score data for retrieval at a later time, I think this app would be far more valuable for a classroom, special education or ESL teacher.

Overall Educational Value: C

It seems that the app developers really had good intentions when they were designing iTouchiLearn Words. This is a good first attempt, but really an average vocabulary app. The animation/picture bank is extremely limited, so keeping students interested in coming back to this app again and again could be a challenge. Also, the number of vocabulary words you can teach or reinforce is limited by the animation bank.

I do feel like the app provides several indirect approaches to teaching vocabulary. This includes a third mode which allows the user to watch any/all animations in the bank while encouraging students to infer word meanings from context clues. A more robust picture/animation catalog would greatly improve this application.

Recommendation:

I recommend this app for personal use and limited school use at this time. I feel this app would be most appropriate to supplement or enhance classroom instruction. Children will benefit from teacher or adult modeling of use, but most early elementary students should be able to operate independently after their first interaction with the app.

Classroom Use Examples / Ideas: I can see this app being used with 3-4 year-olds who are continuing to develop their receptive vocabulary. The "Magnifying Glass" activity would be great for use as a "Center" activity. Older children, in the 5-7 year-old range are probably best suited to use the app in "ABC" mode, as it requires knowledge of letter-sound correspondence.

I really see an area of growth for iTouchiLearn Words if the developers could come up with a way for teachers and parents to add their own vocabulary words and pictures via desktop computer and then sync that data to the iPod application. If this level of personalization was added to the app, I would feel much stronger about its long-term educational potential.

Be sure to check out our Ning (Online Community) devoted to helping teachers utilize iPhone/iPod Touch/iPad to the their fullest. Please leave a comment if you agree, disagree, or have other creative uses for this app in the classroom or at home.

Cross posted on Raised Digital

Wednesday
Dec022009

gFlash+ - Review from Jeremy Brueck at Raised Digital on brueckei.org

Grade Level: P-16

Program Functionality: A

Purpose: C

Overall Educational Value: B

The application is most suited to provide a skill and drill approach to memorizing vocabulary, math facts and other learning content. It also provides learners with the opportunity to:

  •  learn “bite sized” pieces of relevant information at a time
  • receive immediate feedback on results
  • test knowledge in any subject using custom card set integration with Google Docs

Cost: Free

Recommendation: I recommend this app for personal use and school use at this time. I feel this app would be most appropriate for use at home for parents who want to provide an extra supplement to school curriculum that requires a skill and drill approach, like addition and subtraction facts. It will require teacher or adult modeling of use for most early elementary students to operate successfully.

 

Since I began creating custom cardsets with gFlash+ I find that the app is a great way for my 9 year old sons to review their vocabulary and facts during those times when I can’t directly assist them. For instance, we’ve been using the app in the car during our drive to and from school. On days when there is a test, our kids are even using gFlash+ to review material while they are eating breakfast before school. Used in this way, to reinforce key concepts, I’ve found gFLash+ to be a great contribution to the learning process.

Creators Website: http://www.gwhizmobile.com/   

Podcast Script

Introduction:

Welcome to the I Education App Review podcast. This is Jeremy Brueck from Raised Digital on brueckei.org with another IEAR app review. Today I'm going to review gFlash+ from gWhiz, which is available for both the iPhone and the iPod Touch. The application is currently free and available on iTunes or www.gwhizmobile.com/.

Description:

gFlash+ is a flashcard and trivia application with study, quiz, and multiple-choice modes for iPhone and iPod Touch. The app includes the ability for users to download gWhiz Catalog flashcards. Additionally, users can load cardsets from gWhiz content partners; StudyStack and the Flashcard Exchange. gFlash+ users can choose between two modes to operate the app, as they can either study a cardset or take a quiz to test their knowledge. gFlash+ will randomize cardsets, randomly generate multiple choice answers and also focuses on missed cards in subsequent passes. The app supports creating and download Flashcards with images.

One of the nicest features of gFlash+ allows users to create their own custom cardsets using Google Docs. When using the Google Docs integration feature, any two-column Google Spreadsheet can become a set of flashcards or a reference guide. gWhiz has created two templates that are available on their website that makes creating content easy. The gFlash+ Two Column Flashcard Template is a standard question & answer format. Using this template, Column B can also be used as a source of three alternative answers when viewed in multiple-choice mode. The gFlash+ Multiple Choice Test Template allows users to create One Question with up to five unique Answers.

Report Card:

It's report card time. I find that gFlash+ is appropriate for learners of all ages. This application could easily be integrated in the P-16 environment.

For Program functionality I give gFlash+ an A. The program seems to have fairly intuitive interface for core functionality. By default, MY FLASHCARD LIBRARY loads and learners can select the appropriate card set. Custom integration with Google Docs is a great feature of this app and the gWhiz website include excellent tutorials and templates to assist parents and teachers in creating custom flashcard sets. This app will require teacher or adult modeling of use for most early elementary students to operate successfully.

In a February 2009 post on his blog, “Moving at the Speed of Creativity,” Wesley Fryer says, “While I’m a vocal proponent of learning opportunities which focus on higher order thinking, I also readily acknowledge that in some contexts rote memorization is still important and needed.” This statement pretty accurately sums up my reasoning for a C grade in the purpose category. While I feel that applications like gFlash+ are beneficial to learners, I certainly don’t feel skill and drill strategies by themselves are an effective instructional practice.

Overall, I give gFlash+ a B for educational value. The application does provide a multi-modal approach that allows learners of all ages create relevant and custom flashcard sets. While the instructional approach is somewhat limiting in the app, I see that there is potential for parents and teachers to provide digital study aids for learners of all ages. At this time, I would recommend it for educational use and for parents to use at home with their child.

brueckei.org  Integration Suggestions:

One question I hear from parents often is, “How can we help our children succeed?” As a parent, you are your child's first and most important teacher. When parents are involved in their children's education, the children do better and have better feelings about going to school.

Let’s take look at how I have been using gFlash+ with my twin sons, who are in 3rd grade. My wife and I had been noticing that both our sons were bringing home assignments that focused on content area vocabulary. We would diligently go over vocabulary words with each boy on a daily basis, but I also felt that this type of study presented a great opportunity to integrate gFlash+ into the mix.

Here’s a look at a common vocabulary worksheet that we were seeing on a regular basis. You can see that it basically requires children to use the words from a Word Bank to complete the fill-in-the blank questions. Now let’s take a look at how I transferred this worksheet into a gFlash+ cardset.

10.Now you’re ready to run the cardset on your handheld.

Parents have a number of options to choose from when using gFlash+ with their children. Study mode presents children their gFlash+ cardsets in a way similar to traditional paper flash cards. One side of the card is shown, and clicking on bottom card will reveal the answer. Multiple-choice mode randomizes up to 5 answer choices.

Test is a mode that keeps track of your child’s scores and retests incorrect answers to encourage mastery learning. In the test mode, children select the correct answer from the choices by tapping on the word. If they choose the correct answer a green checkmark will appear. An incorrect response is noted with a red X. Once your child completes the test, their score will show on the screen.

Since I began creating custom cardsets with gFlash+ I find that the app is a great way for my sons to review their vocabulary and facts during those times when I can’t directly assist them. For instance, we’ve been using the app in the car during our drive to and from school. On days when there is a test, our kids are even using gFlash+ to review material while they are eating breakfast before school. Used in this way, to reinforce key concepts, I’ve found gFLash+ to be a great contribution to our son’s learning experience.

This has been another I Education Apps Review. I’m Jeremy Brueck from brueckei.org where we are dedicated to helping educators meet the changing demands of 21st Century teaching and learning.

Friday
Apr172009

Vocab Lab - Show #32

Grade Level: Middle School

Program Functionality: A / Very easy to use.

Purpose: B / This app is basically a huge stack of vocab flash cards.

Overall Educational Value: C / If students and teachers could choose their words and pull data from it this app would be a lot better.

Cost: $0.99

Recommendation: We are recommending this app for personal use but not really for school use at this time.

Creators Website: http://www.kooapps.com/

ITunes Link: Click Here

Hey, check out our Ning (Online Community) devoted to helping teachers utilize these devices to the their fullest.

Thursday
Apr092009

Vocab Wiz SAT - Show #22

Program Functionality: A / Clearly this is a well put together and design application.

Purpose: A / We really like that you can categorize the words into words that you know and words that are new to you. Additionally, students can customize this feature to their own needs which is very nice!

Overall Educational Value: A / If you are preparing for the SAT or trying to improve your vocabularly, there is a lot of potential with this application.

Once again, if there was some data to pull out for teachers, it would be a bit more useful for schools.

Cost: $9.99

Recommendation: We recommend this app for personal use but not for schools.

Creators Website: http://www.testprepwiz.com/

ITunes Link: Click Here

Hey, check out our Ning (Online Community) devoted to helping teachers utilize these devices to the their fullest.

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