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Purpose: IEAR.org / Overview: IEAR / Conversation: Community NING
Bookmarks:  Diigo Group / Research:
Collection / IEAR News: Scoops 
Schools: Lists of Apps
/ iDevice: Initiatives / Tutorials: Wiki / Apple VPP: Wiki /

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I Education Apps Review - App Reviews and Educational Commentary

Entries in Game (3)

Tuesday
Jan102012

eSkills Learning: Parts of Speech and Compound Words by Applicable2U

Parts of Speech and Compound Words

Over the past several months, eSkills Learning has been hard at work to expand their collection of educational apps.  The eSkills Learning team have designed BINGO like apps that relate to core curriculum standards in the areas of: Language Arts, Reading Comprehension, Math and Algebra Video apps. Both Parts of Speech and Compound Words can be played on any Apple device running iOS 3.2 or later.  The applications may be pricey compared to other educational apps out on the market, however, the eSkills Learning team is devised of members with over 30 years of educational experiences.  Their goal is to motivate and challenge those using their applications.  The academic end results that a parent or teacher will see in their child or student after having played will be worth the download.  Through this game format, students won’t even realize that they are learning, reinforcing and reviewing for their next language arts lesson or even a state preparation exam.

What truly amazes Applicable2U about the integration of the eSkills Learning apps is how the use of a mobile device can change an educational setting while meeting a variety of standards.  In their About section of their website, they clearly indicate that the design of these two apps and all others were built with the Common Core Standards in mind.  When visiting the Common Core State Standards website, I came across a general key point under Language “the standards expect that students will grow their vocabularies through a mix of conversations, direct instruction, and reading. The standards will help students determine word meanings, appreciate the nuances of words, and steadily expand their repertoire of words and phrases.” At each grade level, this key point will be met and will be developed upon over time. Through the use of various levels of difficulty and multiple ways of playing (single and multi-player and practice mode), each return BINGO experience can be different, without a sense of feeling that there is no reason to return. With a brief set of directions on each question, users will read a sentence and fill in the blank with one of three choices as they practice parts of speech and compounds words.  Both applications will challenge the user as they game for a reason. Below are some highlights of each application:

Parts of Speech 

  • Levels of Play – Nouns, Verbs, Adjectives, Pronouns, Adverbs, Prepositions, Conjunctions and Interjections
  • A collection of real world images that students can make connections too
  • Improve their visual discrimination skills as they locate pieces on a board
  • It is important to note that there will need to be pre-teaching/direct instruction done prior to using this application on definitions of the various parts of speech that the app will focus in on
  • Games are not timed during the single and practice mode to alleviate undue stress on the user(s)
  • Integration of multiple devices as they safely connect with one another via the devices Bluetooth
  • Practice mode gives the user control over how many questions they will need to answer.  There is no BINGO board in this mode of play.
  • Parts of Speech Lite version has 200 questions
  • Parts of Speech Full Classroom Version has 400 questions
  • Developer support is provided for parents and teacher in a Teacher’s Guide

Compound Words

  • Levels of Play - Locating the 2nd Half of the Compound Word – Easy Vocabulary, Locating the 1st Half of the Compound Word – Easy Vocabulary, Locating the 2nd Half of the Compound Word – Harder Vocabulary, Locating the 1st Half of the Compound Word – Harder Vocabulary
  • Through game play, users will be increasing their word recognition skills, the ability to look at words in many parts and the development of vocabulary as they listen, speak and write.
  • Compound Words Lite version has 100 compound word questions in total
  • Compound Words Full Classroom version has 400 compound word questions in total
  • Developer support is provided for parents and teacher in a Teacher’s Guide

Overall, Applicable2U continues to be pleased with the educational apps that eSkills Learning has to offer.  Depending on your child or students level of need in learning or reinforcing either of these two topics will determine the academic approach that will be taken.  For some it may be challenging, so working alongside a higher level partner might be useful so as to differentiate when needed.  A note to the developers, in a future update, might it be possible to include an option for the device to read sentences when necessary.  Although direct instruction will be provided, could users tap on an unknown part of speech, causing a help window to pop up for further support. Finally, within the practice mode, has your team thought about generating a short report which shows how that student did during that session.

If you would like to learn more about eSkills Learning, please visit their website here.  As mentioned in the brief overview of each application, there are two available versions.  When making this decision, do not look at the dollar value, look at how it will support and guide your child academically.  To begin adding Parts of Speech Full Class version to your iTunes library, simply click here.  To add Compound Words Full Classroom version to your iTunes library, simply click here.

Reviewers website: www.applicable2u.wordpress.com

Sunday
Aug282011

Allied Star Police

At first glance, you might not think there would be educational value with Allied Star Police. And you might be right. But as we go back to school and are reminded of the importance of establishing positive relationships with our students, I couldn't help but share this great story.

I'll let you read the full version here, but the short version of the story is that PopCap granted Owain the wish he had through the Make-A-Wish Foundation - to create his own video game. The developers were amazed when this 10 year old came in with the game all but layed out for them. And then we he came back to review it, he was quick to point out that "this is space, those guys need helmets!" 

How cool is that? I think it's great that PopCap allowed this kid in, but awesome that Owain not only came in and told them what was wrong, but they quickly fixed it up to his specifications. When I downloaded it (yep, it's free!) I told my wife I was doing it to be nice. I mean, why not? I'll let it take up space in my iPad just so he can see people are downloading it. Now, I have resisted the temptation to download Angry Birds because I've heard how addicting it is. Guess what? This is just as addicting. In the game you accumulate money that you can then buy space vehicles with, the goal being to defeat the enemy aliens and destroy their base. It records how quickly you complete this task. And that's where addiction comes in. I'm always trying to figure out a new combination to get me there quicker. There are three different difficulty levels to choose from, and it's easy to jump from one to the other. In the PopCap article, they mentioned cheat codes, which I haven't found (anyone? Please leave them in the comments!).

Educational value? I'm sure you can make an argument for reasoning skills and critical thinking. But either way, it could be a great break for some kids who need a little breather or "reward time." Kudos to PopCap for making Owain's Wish come true. And big time Kudos to Owain for designing such an addictive game!

Cross posted on the Tech Fridge.

Thursday
Apr012010

Depict - A Game That Will Draw You In!

App Title:  Depict

Grade Level: 4-12

Purpose: B
Program Functionality:
A
Overall Educational Value: B+
Cost: $-Free


Recommendation:     I swore my first review for IEAR would not be a game. However as I looked at apps for potential review this month, I kept coming back to Depict. If you are familiar with Pictionary, then you will understand Depict. When you launch Depict you can choose to play a Quick Match or with Play with Friends (which I will get back to in a minute). In an education setting, I would avoid the Quick Match as that throws you into a game with a variety of people that you have no control over.

    In Play with Friends mode, if you have no friends available the game with throw you into Solo mode. In this mode, a drawing begins to be displayed on the screen. Along with the drawing, 4 to 6 buttons with the names of what the drawing could be appear. As the drawing progresses the player selects what they think the drawing is. If they are correct they get a point. Then they are presented with another drawing and so forth. The drawings are simple and most look pretty much like what I would draw. A potential pitfall is that people can draw what they want and something inappropriate could pop up. There is a whistle icon on the screen so that if it happens you can "blow the whistle" on that drawing. If it gets flagged twice it is pulled from the server.

    When you choose to play with friends, you can set up a friends list and choose from those friends. Depict uses the Open Feint system, so I would recommend that teachers set up the names and accounts for the iPods in a generic fashion. The students then can select to play just with each other and not with just anybody out there. In this mode, the person whose turn it is to draw is given the word and begins drawing. Then the others are shown the list of word choices and make their guesses. When drawing you have access to a pencil tool, an eraser, and a color pallet of about 40 colors. Points are awarded to those who guess correctly and the artist if there are correct guesses. The first correct guess receives more points than the second and so on. The artist also gets the total number of points that the guessers receive. If no one guesses correctly, then no points are awarded. There is a time limit of 30 seconds per round. A game consists of 5 rounds and you can have up to 5 players, so all 5 would get a turn to be the artist. The artist with the most points at the end wins the game.

    One other thing, the puzzles use words that, when drawn would look similar. Some of them can be a little difficult. For example one time I was supposed to draw wheat. The other choices were barley, grain and grass. I couldn't decide how to draw wheat different than barley or grass. Also I think students would need to read fairly well to know the words so I would probably recommend this game for about 4th grade on up.

Classroom Use Examples / Ideas: I think this could be a great tool for teaching spatial recognition and detail in the classroom. Students would learn to use space wisely for drawing. They would also develop skill in providing detail visually. I don't know that it would improve art skills but one thing I like about it is that all of the artwork looks pretty similar, so my terrible art skills aren't on display. I also like that this game rewards every one who makes a correct answer and not just the first, although being first does get you more of a reward.

Developer Website: http://makeshiftgames.com/depict/

ITunes Link:Depict

Reviewer Name: Kelly Dumont
Reviewer Blog:
http://www.theeducationalmac.com

Other: I can't wait to play this on an iPad with that larger screen. I bet the developers can't wait either.

Hey, check out our Ning (Online Community) devoted to helping teachers utilize these devices to the their fullest.  Please leave a comment if you agree, disagree, or have other creative uses for this app in the classroom, etc.