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Purpose: IEAR.org / Overview: IEAR / Conversation: Community NING
Bookmarks:  Diigo Group / Research:
Collection / IEAR News: Scoops 
Schools: Lists of Apps
/ iDevice: Initiatives / Tutorials: Wiki / Apple VPP: Wiki /

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I Education Apps Review - App Reviews and Educational Commentary

Entries in Animals (5)

Wednesday
May092012

Kandoobi: Animal Edition

 

Kandoobi: Animal Edition

by Kandoobi

Has your child “kandoobi” lately?  Are you wondering what that even means?  If so, then it’s time to meet the next educational app developers from Kandoobi.  They are a development group designing apps so “kids can do” on their own or with the support of a parent.  They recently released Kandoobi: Animals Edition for all Apple devices running iOS 4.3 or later.  It is a creative application designed for toddlers and preschoolers.  This target audience love to manipulate and explore.  Well, now it is time to accomplish those two things as they encounter 100+ adorable animals all dolled up.  For $2.99 and one simple download, users will get their hands on four interactive games.   Whether you are playing at home, school or on the go, your child will soon be saying they “kando.” Kandoobi: Animal Edition encourages letter recognition, builds one’s creativity and imagination and allows users to manipulate and match animals from all types of environments.  Come fly, swim, slither or walk in order to have some fun!

Knowing the population that this educational app was designed for, developers have certainly created a very kid friendly navigation menu, intuitive tasks and buttons as directions are very short and sweet.  In addition, we immediately noticed how both verbal and visual representations were incorporated on the main menu as a way to support all learning styles. Whether your child is a toddler, preschooler or grade level, they want to hear or see words of encouragement.  Throughout each game, reinforcements are presented as auditory sounds such as: a bounce, pop or magical stars. As they game for a reason, users will certainly not be surprised or confused when they play the pre-installed games - Letters, Coloring, Scratch & Fill or Matching.

Letters -  Upon entering the first academic game, users are presented with a 6 page catalogue of animals to choose from. Whether the animal is known as a creature to fear or “ooh and ahh” over, illustrators have done a nice job at designing colorful and eye pleasing graphics with their wonderful expressions and unusual accessories. It is up to the user where they would like to begin.  As an animal is chosen, game play within Letters continues in order from that particular animal.   Immediately, users will notice that the screen is divided into three parts: draggable Scrabble pieces on the left, animal graphic on the right and its corresponding word at the bottom, grayed out.  It is up to the user to match those grayed out letters at the bottom with those Scrabble like pieces by simply dragging and dropping them into their correct places. If a Scrabble like piece is tapped, the narrator will announce that letters name. As users begin to recognize and match letters, it is also important to note that they do not have to be dropped in any particular order.  If letters are dropped incorrectly, they will bounce back.  Once the animal’s name is spelled, both letters and animal will animate across the screen.  Game play continues as the train drops off and introduces the next animal friend.

The next gaming option is Coloring which allows users to be creative as they learn various art skills.  As they color with Kandoobi: Animal Edition, children will build their vocabulary of color names while manipulating three writing utensils: a pencil, paint brush and an eraser.  Coloring exploration can occur in two ways, with those animals previously seen in the “animal catalogue” or as free choice.  Regardless of which is chosen, users are given a paint palette of both primary and secondary colors. Depending on a users age and creative need will determine if a thin lined pencil or a thick stroke of a paint brush is required for their coloring page.  If mistakes are made, no need to panic, developers have also included an eraser.  As coloring pages are complete, share them with others by simply tapping the button in the upper left hand corner, as it is saved to your devices camera roll.

Does your child or student have difficulty with their fine motor skills, but love to be creative?  Then, the next gaming option of Scratch & Fill is just what you are looking for. Scratch & Fill does not require users to stay within the lines, simply swipe your finger from left to right, up and down and the colors will come alive within the picture. The last gaming feature called Matching is one that has children manipulating with puzzles.  At the top of the screen users will see an outline of an animal.  While at the bottom of the screen are three choices.  The goal is to simply drag, drop and match the correct animal puzzle piece.

Kandoobi: Animal Edition is very academically appropriate for this age level.  It provides just the right amount of repetition, supports ones creativity, and allows for independence.  It is an educational app that disguises learning as fun.  To learn more about the Kandoobi development group be sure to visit their website here.  If you are looking to stimulate your child’s need for creativity and imagination, then begin downloading Kandoobi: Animal Edition to your iTunes library by simply clicking here.

This review and many others are featured on Fun Educational AppsAppStar Picks and iear.org

Saturday
Jan012011

"The Strange and Wonderful World of Ants" App for iPad

This image is a screenshot from the fascinating iPad app “Strange and Wonderful World of Ants” by Amos Latteier with drawings by Melinda Matson. When the call went out from @ktenkely on Twitter for English and Science teachers to review this beautifully produced childrens ’book’ for the iPad, I jumped at the chance. This unique application has three reading levels, suitable from 7 year olds to adults and information to inspire the most curious insect lovers. A quirky little ant character, E.O. Ant (presumably named after the famous American biologist and ant expert, E.O. Wilson) appears on each page with an informative and humorous commentary.

At the beginners level, the app introduces the life of different types of ants and their relationships with aphids, fungus and each other. The advanced level discusses phermones, symbiotic relationships, the bivouac and trophallaxis, providing excellent examples and descriptions of concepts. My 11 year old daughter, who read the intermediate level, enjoyed the close-up, black and white drawings and learnt about some of the unusual ant behaviours. It was more difficult to get any feedback from my 13 year old son (you know teenagers!) but he seemed to like it, although I doubt it would be something he would install of his own accord. As a teacher of middle years science, this would be a great app to promote scientific literacy in the classroom and to engage students in project about insects. Students always bring their own knowledge and experiences to the classroom and I can imagine this app kick-starting discussions about ants that carry 50 times their own body weight, how they smell when you squash them and why they start running around before rain.

The app also has a message to readers about how humans could learn a lot from the way ants co-operate, create and communicate with each other. I would love to see more educational apps like this, and will be recommending this one to our librarian, although we are still waiting for the Apple bulk purchase discounts for school use in Australia. Congratulations to Amos Latteier and Melinda Matson for an excellent addition to the list of educational apps with a difference.

 

Friday
Oct012010

Play First, Work Later

When you bring out math manipulatives you let the kids play with them a bit so that later they can focus on the work of learning with the tool. That was my intent with our new iPads and netbooks. I have lots of ideas I want my students to try out but first I thought I'd let them play. They did ask nicely, after all. :)

I was also curious as to the apps they would gravitate to on their own. At first I was a bit surprised to see kids going to YouTube and Safari. I mean, they could do that on my iMacs. Many were content with YouTube in all of my five classes. Most did try out some apps. Doodle Buddy was a huge hit (Draw Free was popular but I saw more kids use Doodle Buddy). Rush Hour as well. I even got hooked! The chess app was quite popular. Meanderthal made kids curious but the iPads can't take pictures so they couldn't try it out. A few kids checked out Animals HD and the HD Marine Life App. I even had a few kids write a blog! Two were blogs about the iPads and one was actually the current assignment! Here are some of the kids' blogs on the iPads: iPads and Netbooks, The iPads, New iPads, and here's a blog with a Poll Daddy poll and a second student tried it too (it was extremely easy!).

What an awesome play experience! Here are the results of a Google Form asking kids which apps they liked the best.

Here's a video of their first day of play:

Thursday
Apr302009

Kid Recorder - Show #38

Grade Level: Toddler / Kindergarten

Program Functionality: A / Works as advertised.

Purpose: B / There is some potential here for future thought but I have to admit that I am confused by the choice of the barn with the animals used. Didn't know a turtle really had a sound either!

Overall Educational Value: C+ / There is some potential here but they just haven't hit the mark completely.

Cost: $0.99

Recommendation: We are recommending this app for personal use as my kids liked hearing their voice etc. I was intrigued by how I could record their thoughts on the animals as well. I just can't recommend it for schools at this time.

Creators Website: http://www.gpapps.com

ITunes Link: Click Here

Hey, check out our Ning (Online Community) devoted to helping teachers utilize these devices to the their fullest.

Donate to iear.org by buying here:
iPhone Applications now available on iTunes.com! Shop Now! and iTunes Gifts

Wednesday
Apr082009

Animal Sounds on the Farm - Show #19

Program Functionality: A / Worked as advertised.

Purpose: B / Little ones can easily use this application as it is intended! Perhaps you can get a few more animals in the app beyond 6. The problem is that this would take away from the functionality of the app as the designer is going for.

Overall Educational Value: B / This has been a favorite of our 1 1/2 year old and she has them memorized.

Cost: $0.99

Recommendation: We recommend this app for personal use but not for schools.

Creators Website: http://www.cleveriphoneapps.com

ITunes Link: Click Here

Hey, check out our Ning (Online Community) devoted to helping teachers utilize these devices to the their fullest.

iPhone Applications now available on iTunes.com! Shop Now! and iTunes Gifts